As we’ve been gearing up toward the launch of Disney Speedstorm, one of the new things our team has been working on is the addition of some fresh game modes in order to give all racers a more varied and fun racing experience. We’ve already revealed Boss Mode, and now we’re ready to share more!
Today’s Dev Diary digs into the new modes that will be available at launch, so let’s check them out!
FLOATING OBJECTS
In Floating Objects races, all the skill boxes and speed boosters can be found up in the air, with players needing to hop in order to reach them. Players must time their jumps perfectly to acquire the skills or touch the boosters, putting their race craft and dexterity to the test. Jumping from booster to booster will also result in some amazing chain jumps!
FOG CHALLENGE
In Fog Challenge races, the track will be covered in fog, making it difficult to see the track ahead. The Mini Map will also be removed, making it harder for players to figure out the shape of the track and where they are located on it. This mode will reward dedicated players who know the ins and outs of each track!
SINGLE SKILL
In Single Skill races, skill boxes award all players with the same skill for the entirety of the race. For example, all players will pick up the Fire Skill every time they hit a skill box. The skill you will be using is determined before the race starts and there’s even the possibility that Unique Skills are the only pick up possible. These races will test your creativity on the track and teach players all about each specific skill and its uses (regular, charged, and backwards activations).
These fun new game modes will be waiting for you at launch, and more of them will be added in the future so keep an eye out for more news soon!
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