Hey SpeedStars!
We are just a week away from the launch of Disney Speedstorm’s second season “To Infinity And Beyond!” inspired by Disney and Pixar's Toy Story. Arbee has been hard at work tinkering on the tracks and more, based on Community Feedback and we're excited to outline all of the improvements and fixes that will go live alongside Season 2 on June 13.
Join us in the pit stall as we share an early look at some adjustments to Menus/UI, Game Modes, Controls and general bug fixes below!
MENU/USER INTERFACE (UI)
GENERAL
- The “Edit Racer” button on the main menu will now open a Racer selection menu so players can choose exactly which Racer to edit rather than just their last played Racer.
- The last unlocked Racer selected in the Collections tab will now be the Racer displayed upon returning to the main menu.
- If a player is about to begin a race with a Racer with an empty Crew slot and a Crew member available, a reminder will be given to fill the slot before starting.
SEASON TOUR MYSTERY NODES
- A Season Tour Chapter will now not be marked as complete until all of the rewards from that chapter’s Mystery Box have been earned.
- Fixed an issue causing Mystery Race Nodes to appear in their “complete” state before all of their associated Mystery Box rewards had been earned.
- Mystery Race Nodes will now display exactly how long you need to wait to attempt them again.
We remind players that mystery Race Nodes can be attempted twice per day with a total of 20 rewards available to unlock from the Mystery Box.
SEASON TOUR
- Weekly Missions are now called “Season Missions”.
New Season Missions appear each week and can be completed over the course of the entire season.
- We have added a shortcut button to each Chapter of the Season Tour to allow players to more easily check their Season Missions progress.
LIMITED EVENTS
- Limited Event tiles will no longer display a timer until revealed.
- Limited Event tiles will now be marked as completed once all objectives have been completed.
- An animation has been added to better indicate when Season Coins are earned for revealing new Limited Event tiles.
- Limited Event objective visuals have been improved to make tracking progress easier.
- Difficulty levels have been removed from Limited Event objective visuals.
- Fixed an issue causing Limited Event objectives to appear out of order when adjusting the difficulty level.
INVENTORY
- Players are now reminded of how many Golden Pass Credits they have remaining when purchasing the Golden Pass from the Shop.
- Player’s Multiplayer Coins inventory is now only viewable while in the Shop.
GOLDEN PASS
- When opening the Golden Pass tab, the focus will now always be on the current rewards tier of the player.
GAME MODES
RANKED & REGULATED MULTIPLAYER
- CPU Racers in Ranked Multiplayer will now target real player Racers less often.
- Fixed issue causing some Racers to appear as if they had finished a race after 1 lap.
- The Flying Objects race type will now appear in Ranked & Regulated Multiplayer races.
LOCAL FREEPLAY
- Your Local Freeplay Racer selection settings and race rule settings will now be maintained between sessions.
CONTROLS
- Haptic Feedback (Vibration/Rumble) Support is now available for Xbox and PC.
- New players will now receive a prompt to help them better understand how Assisted Steering works and allow them to enable this setting.
RACETRACKS
- Respawns have been improved when players fall off rails.
GENERAL
- Fixed issue causing FPS drops when accessing the Shop on some platforms.
- Xbox One players will see improvements to FPS during periods of high action.
- The full reward animation will now only be displayed when opening Boxes or claiming Golden Pass rewards.